Recipient Organisation Project Title Project Description Grant Amount (excl. GST)
Educational Sponsorships Pty Ltd Bee On The Team: a year-round in-school LEGO® Education STEAM program Bee On The Team (BOTT) provides an integrated STEM program delivered into 10 low socioeconomic, Victorian, regional and remote primary schools for 5,000 P-6 students. BOTT provides students with hands-on, in-class STEM education combined with student teams using LEGO® Education robotics, all tied together by the motivational and social norming impact of live-in-school theatre. An integrated STEAM experience that engages students, teachers and families, BOTT is an exciting and engaging 360-degree STEAM education experience for underserved schools and students. Presented by professional educator/performers who are inspiring role models, BOTT sparks students' interest in STEM subjects; laying the foundation for STEM pathways and careers. $89,121
Ungooroo Aboriginal Corporation Ungooroo Maritime Security Challenge The Ungooroo Maritime Security Challenge (MSC) is a locally sponsored, industry supported educational project for school children in the Hunter Valley. The objective of the MSC is to raise students’ awareness and interest in cyber security and the role of digital transformation in transforming our society and economy. The MSC will do this by providing an opportunity for students to use self directed, enquiry-based learning methods to explore the ways in which operational technologies can be harnessed to drive innovation and deliver positive social, economic, environmental, historical and security outcomes that are relevant to their community. $95,000
Illawarra Schools Workplace Learning Program Incorporated The STEMaker The STEMaker: career exploration package will be offered through school, community, industry and business networks to build STEM vocational thinking in awareness of STEM careers, informed decision making, and access to training and employment opportunities. The project will involve developing customisable hands-on welding/mechanical engineering and robotics workshops, practical demonstrations and an industry work experience package. The project will also involve a locally focused STEM career, training expo and jobs fair. The project will be delivered across New South Wales regional, rural, and remote communities targeting young people who are: girls, First Nations, living in regional, rural or remote areas, living with disability, and/or facing educational disadvantage.  $100,000
Royal Melbourne Institute Of Technology RMIT: Building and empowering intersectional groups in STEM The project will engage and build aspirations for up to 5,000 school students from under-represented groups in STEM in terms of gender, race, class, location and/or First Nations identities. The multi-touchpoint program combines practical design-thinking workshops, advanced technology, mentoring and leadership training with state-wide participation. A core focus on inquiry-based learning through experiences with new technologies, interactive site visits to STEM facilities and workplaces and demonstrating the intersectional diversity across STEM, aims to equip the next generation with technical and transferrable STEM skills ensuring readiness for the future workforce in any discipline. $99,603
La Trobe University (Plant) Life on Mars Together with space education experts, plant biology researchers, engineers, undergraduate mentors and teachers, students will design and run projects to achieve a space mission. Embodying STEM skills the project aims to attract students into STEM careers in space, agriculture and food industries. The space mission places students in the year 2030, where an international group of astronauts has just landed on Mars. To support health and wellbeing on this long-term mission, fresh and tasty plants are grown in carefully monitored space labs. Astronauts carefully monitor resource supply and demand for sustainable production. A meteorite storm requires the plant-bot to pick and deliver the food to astronauts, but can it make it through the Mars terrain unscathed? $69,026
The Andy Thomas Space Foundation Limited Launching community space innovation from regional South Australia The project will introduce an exciting space-related STEM curriculum to schools, and make the wonders of space exploration more accessible for the communities in the Eyre Peninsula region in South Australia. In addition, it will provide professional development for teachers, engagement with parents and information and communication channels for the local community. The project will harness children’s natural interest in space exploration, to increase their understanding of space disciplines as well as information about career opportunities and pathways, and the space-related projects happening in the region.  $100,000
Young Change Agents Limited Transforming Transport -  Regional Youth Design Challenge & Incubator Transforming Transport is a collaboration between the grantee and Southern Cross University (SCU) in the Northern Rivers, Coffs Harbour and Gold Coast regions. It will support 360 regional based youth (including girls and Indigenous youth) across twelve design challenges and three intensive incubator programs. Inspiring the next generation of green entrepreneurialism, youth will overcome traditional barriers as they develop and apply STEM and entrepreneurial knowledge to launch social enterprise solutions in relation to the Future of Transport. Students will be connected with industry-leading mentors and academics and access the facilities at SCU including their award-winning Kombi conversion project (from petrol to electric). $87,900
Australian Computer Society Incorporated The STEM Games The project will be run in partnership with BrainSTEM (a not-for-profit organisation with a mission to build a global STEM collaboration platform for high school students) and aims to engage and excite schoolgirls in STEM at a critical point where high school students (especially girls) disengage with STEM pathways. In the BrainSTEM Games, over a period of 12-weeks, 120 Australian high-school girls from diverse backgrounds across Victoria, New South Wales and Queensland, will work with 30 STEM mentors to develop their own STEM story. Through gamification, the program aims to change their mindset and inspire girls to develop an interest in STEM. Using the design thinking framework, the project will promote positive and ongoing development of STEM skills through inquiry-based learning. $95,200
Charles Darwin University The CDU Drone Program The CDU Drone Program provides a pathway into STEM careers for Northern Territory youth. The program will target years 9 – 12 and consists of a hands-on STEM experience and nationally recognised/accredited VET qualification. Throughout the program, students will explore the Territory’s unique drone industry and the STEM career pathways it provides. They will learn how to fly safely and legally and be tasked with using drones to solve real-world STEM problems. The STEM experience will provide a critical bridge into a Certificate III qualification, building a sustainable pathway into a range of STEM careers. The program will be offered in schools, festivals, and remote communities of the Northern Territory. $99,020
Playgroup Victoria Inc Stories, STEM & making - to enhance home learning environments of ≤5yrolds The project will empower and encourage families of children younger than school age to discover and discuss STEM concepts through stories and making. This will occur in Makerspaces, and then continue into the home environment. Bringing together families via playgroups, the grantee will partner with Conceptual PlayLab, Australia’s first programmatic study of early childhood STEM, to design the conceptual playgroup Makerspaces and resources for families and professionals.  $100,000
DeadlyScience Ltd DeadlyLabs The DeadlyLabs project partners with children in Acmena Youth Justice Centre to co-design a DeadlyLabs kit. The co-design process will be supported by a core team of experts in science, science communication, education and youth detention. 850 DeadlyLabs kits will be created and sent to children in youth detention across Australia. The DeadlyLabs kits contain an experiment, learning resources and educational video series. The DeadlyLabs project will build on the philosophy of DeadlyScience to preserve the history of the First Scientists of this land: Aboriginal and Torres Strait Islander peoples. $99,940
YFS Ltd Waste to Empowerment This project will provide students in remote Indigenous PCYC schools with an introduction to STEM, then develop associated skills via project-based learning achieved through a series of interactive workshops that teach a balance of theoretical concepts and practical skills. The curriculum is formed around the stages of dismantling e-waste and using the recovered components to ideate and create products which have a positive social impact in their community. Students are initially engaged through building personal portable solar power banks, then team-based learning will enable them to expand skills to construct small-scale household solar systems providing community benefits for those struggling to access energy. $99,980
Noosa Film Academy Pty Ltd Very Remote Queensland Stem Digital Media Production Workshops and Events The project involves hands-on workshops to engage very remote Queensland teenagers in the mechanics of screen production for STEM content creation, live streaming technologies and digital entrepreneurship. Developing STEM digital literacy through inquiry-based learning, Academy Award Winning Cinematographer Greg Huglin will lead the project to promote STEM learning and activities. Participants are provided with 12K UHD technologies, real world insights, work ethic and kinetic learning of industry processes, and will use teamwork, critical thinking, collaboration, innovation and creativity to produce STEM content digital outcomes for their eportfolios.  $100,000
Australian National University STARSMAP Scientists Taking Astronomy Regional Schools w/ Music And Physics STARSMAP engages primary and secondary school students located in rural, regional, remote, and high-population of Indigenous student locations through a series of visits by research scientists, academics, and PhD students in astronomy, physics, engineering, and music. Students are exposed to and inspired by, the excitement of real-world science through targeted presentations, interactive workshops, Q&As, star-gazing evenings, operating telescopes, hands-on physics activities, sonification of data, and first-hand astronomical data collection projects. A telescope and accessories will be gifted to each school, along with equipment and software to create physics demonstrations as well as data sonification - turning science into music. $100,000
Skilligence Pty. Ltd. Uplifting participation rates in STEM across underrepresented groups in Aus The project will deliver a series of engaging and educational programs in digital technologies, design thinking and entrepreneurship to two underrepresented groups in STEM: Indigenous students and students based in regional and rural Australia. Through delivery of customised programs to students aged 7-16, the project aims to reduce systemic and cultural barriers to the participation of Indigenous students in STEM education, close the gap in Aboriginal and Torres Strait Islander education outcomes, and build, support and maintain STEM capabilities in regional and rural areas of Australia. $100,000
Edutech Australia Pty Ltd Education4ALL Equity STEAM Program The Education4ALL Equity STEAM program aims to ensure inclusive, equitable high quality digital/STEAM education, promote lifelong learning opportunities for all, achieve justice in digital education and close the gender gap for girls in STEAM. The program engages students in a multitude of sustainable diverse STEAM activities through collaboration, community partnership, mentoring, STEAM events and iterative progress, by establishing in-class STEAM activities and project-based learning, STEAM Lighthouse school Clubs, and empowering teachers with access to STEAM training.  $100,000
SciencePlay Kids Pty Ltd STEM Kits for free hire to Regional Victorian Primary Schools The project involves developing hands-on STEM-HIRE kits for regional primary schools in Victoria. The kits focus on making STEM MAKER experiences accessible to all learners, specifically neurodivergent youth aged 6-12, so that all types of learners can participate, regardless of how they interact with information. The kits are a viable, long term, low cost alternative, allowing regional schools to access fit for purpose resources and have high quality materials that support experiential learning on hand.  $70,966
Hugh Kingsley Pty Ltd Creativity and enquiry-based learning in STEM: A regional youth project The project provides hands-on STEM programs to youth under 18 in regional communities of Victoria’s Barwon South West Region. In partnership with Geelong Regional Libraries Corporation and the Kitjarra Wurrun Ngeen Centre, four-week programs will be run at various locations, engaging their networks of youth with an inclusive focus on historically underrepresented groups in STEM including, but not limited to, girls, Aboriginal and/or Torres Strait Islander peoples and people with disability. The project provides a welcoming space for engagement with emerging technologies and potential careers in STEM. The project equips the partners with means (training and resources) to then continue the programs independently. $100,000
Murdoch University Student STEM career development through the WA Robotics Playoffs program The WA Robotics Playoffs (WARP) program supports academic and industry STEM mentoring for high school students, particularly those from under-represented groups, to enable participation in the WARP robotics activity and STEMTECH and career expo. Robotics and automation will play an increasingly important role in the Australian economy and there will be significant demand for skilled employees in these areas to support mining, agriculture, defence and other industry sectors. The project will promote STEM studies, particularly engineering and computer programming at high school, to build awareness of robotics and automation career opportunities, and importantly encourage students to consider employment in STEM careers. $59,600
Beaker Street Ltd Co-Lab: Pairing students with early-career STEM researchers Co-Lab pairs high-school students one-on-one with early-career STEM researchers, and challenges the students to create new artworks that communicate scientific concepts and ideas. The students work directly with the scientists, visiting their labs and field sites, gaining hands-on experience in research as well as inspiration for new artwork. The resulting works are then prominently featured at the Tasmanian Museum and Art Gallery during a two-week exhibition. Co-Lab uses hands-on experimentation and inquiry-based learning to draw young people into STEM. Benefits extend to students outside the project, who will have access to the participants and their work through in-person interactive events and digital resources for school groups. $95,220
The Australian Wine Research Institute More Great Less Whine: A Grape and Wine Work Experience program An engaging week-long work experience program for senior secondary school students will be developed, showcasing STEM opportunities in the Grape and Wine industry. Tailored streams will be included focusing on groups historically underrepresented in STEM. Students will participate in hands-on learning experiences in vineyards and wine research laboratories while alleviating the pressure on academics who don’t have the time and resources to educate school students ‘on the job’. The program structure and accompanying resources developed will be available to the industry for continued future use. $93,400
Central Queensland University Make the Maker: Inspiring Youth to Engage in STEM Pathways The Make the Maker project will provide workshops for regional students to participate in interactive maker & tinkering activities that will develop knowledge and skills on design ideas across a range of STEM technologies. Makerspace workshops for students in early childhood and primary years will inspire them to become interested in STEM. Workshops for secondary students will include information about how to enrol in STEM related university programs, as well as introduce them to local industry leaders for potential career advancement. In addition, students will engage in a one day design challenge workshop to develop solutions to student-identified social and environmental problems using the equipment in the makerspace. $46,024

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